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Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage

Structurae cannot make the full text of this publication available at this time. The full text can be accessed through the publisher via the DOI: 10.1016/j.daach.2019.e00113.
  • About this
    data sheet
  • Reference-ID
    10375076
  • Published on:
    19/09/2019
  • Last updated on:
    06/10/2019
 
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