Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage
Author(s): |
Matthew Smith
Nigel Stephen Walford Carlos Jimenez-Bescos |
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Medium: | journal article |
Language(s): | English |
Published in: | Digital Applications in Archaeology and Cultural Heritage, September 2019, v. 14 |
Page(s): | e00113 |
DOI: | 10.1016/j.daach.2019.e00113 |
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data sheet - Reference-ID
10375076 - Published on:
19/09/2019 - Last updated on:
06/10/2019