Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage
Auteur(s): |
Matthew Smith
Nigel Stephen Walford Carlos Jimenez-Bescos |
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Médium: | article de revue |
Langue(s): | anglais |
Publié dans: | Digital Applications in Archaeology and Cultural Heritage, septembre 2019, v. 14 |
Page(s): | e00113 |
DOI: | 10.1016/j.daach.2019.e00113 |
- Informations
sur cette fiche - Reference-ID
10375076 - Publié(e) le:
19.09.2019 - Modifié(e) le:
06.10.2019