Promenade digitale: Darstellung und Erfahrung von Raum im Computerspiel "Tomb Raider"
Author(s): |
Paola Maiocchi
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Medium: | journal article |
Language(s): | German |
Published in: | TEC21, 16 January 2001, n. 3, v. 127 |
DOI: | 10.5169/seals-80109 |
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10500415 - Published on:
24/11/2020 - Last updated on:
24/11/2020