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The Influence of Different Scattering Algorithms on Room Acoustic Simulations in Rectangular Rooms

Author(s): ORCID
ORCID
ORCID
Medium: journal article
Language(s): English
Published in: Buildings, , n. 9, v. 11
Page(s): 414
DOI: 10.3390/buildings11090414
Abstract:

Raytracing is a widespread tool for room acoustic simulations, and one of its main advantages is the inclusion of surface scattering. Although surface scattering has been acknowledged as a central aspect of accurate raytracing simulations for many years, there is ongoing research into its effects and how to implement it better. This study evaluates three different algorithms for surface scattering in raytracers, referred to as on–off scattering, perturbation scattering, and diffuse field scattering. Their theoretical foundation is discussed, and the physical accuracy of the resulting simulations is evaluated by comparing simulated room acoustic parameters to measurements. It is found that the choice of surface scattering algorithm has a significant impact on the simulation outcomes, both in terms of physical accuracy and in terms of usability. Additionally, there are differences in the parametrization of surface scattering depending on the algorithm chosen. Of the three tested algorithms, the most commonly used algorithm (on–off scattering) seems to have the best properties for simulations.

Copyright: © 2021 by the authors; licensee MDPI, Basel, Switzerland.
License:

This creative work has been published under the Creative Commons Attribution 4.0 International (CC-BY 4.0) license which allows copying, and redistribution as well as adaptation of the original work provided appropriate credit is given to the original author and the conditions of the license are met.

  • About this
    data sheet
  • Reference-ID
    10631197
  • Published on:
    01/10/2021
  • Last updated on:
    05/10/2021
 
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