The Influence of Different Scattering Algorithms on Room Acoustic Simulations in Rectangular Rooms
Autor(en): |
Hanna Autio
Nikolaos-Georgios Vardaxis Delphine Bard Hagberg |
---|---|
Medium: | Fachartikel |
Sprache(n): | Englisch |
Veröffentlicht in: | Buildings, 25 August 2021, n. 9, v. 11 |
Seite(n): | 414 |
DOI: | 10.3390/buildings11090414 |
Abstrakt: |
Raytracing is a widespread tool for room acoustic simulations, and one of its main advantages is the inclusion of surface scattering. Although surface scattering has been acknowledged as a central aspect of accurate raytracing simulations for many years, there is ongoing research into its effects and how to implement it better. This study evaluates three different algorithms for surface scattering in raytracers, referred to as on–off scattering, perturbation scattering, and diffuse field scattering. Their theoretical foundation is discussed, and the physical accuracy of the resulting simulations is evaluated by comparing simulated room acoustic parameters to measurements. It is found that the choice of surface scattering algorithm has a significant impact on the simulation outcomes, both in terms of physical accuracy and in terms of usability. Additionally, there are differences in the parametrization of surface scattering depending on the algorithm chosen. Of the three tested algorithms, the most commonly used algorithm (on–off scattering) seems to have the best properties for simulations. |
Copyright: | © 2021 by the authors; licensee MDPI, Basel, Switzerland. |
Lizenz: | Dieses Werk wurde unter der Creative-Commons-Lizenz Namensnennung 4.0 International (CC-BY 4.0) veröffentlicht und darf unter den Lizenzbedinungen vervielfältigt, verbreitet, öffentlich zugänglich gemacht, sowie abgewandelt und bearbeitet werden. Dabei muss der Urheber bzw. Rechteinhaber genannt und die Lizenzbedingungen eingehalten werden. |
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