Design participation through the Internet: a case study
Author(s): |
Paul Richens
Michael Trinder |
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Medium: | journal article |
Language(s): | English |
Published in: | arq: Architectural Research Quarterly, December 1999, n. 4, v. 3 |
Page(s): | 361-374 |
DOI: | 10.1017/s1359135500002256 |
Abstract: |
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use Internet based communication between themselves and their architects, including email, a website and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design. |
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10362639 - Published on:
12/08/2019 - Last updated on:
12/08/2019