Design participation through the Internet: a case study
Autor(en): |
Paul Richens
Michael Trinder |
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Medium: | Fachartikel |
Sprache(n): | Englisch |
Veröffentlicht in: | arq: Architectural Research Quarterly, Dezember 1999, n. 4, v. 3 |
Seite(n): | 361-374 |
DOI: | 10.1017/s1359135500002256 |
Abstrakt: |
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use Internet based communication between themselves and their architects, including email, a website and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design. |
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