- (2023): Assessment of the Historical Gardens and Buildings Lighting Interaction through Virtual Reality: The Case of Casita de Arriba de El Escorial. Dans: Buildings, v. 14, n. 1 (31 décembre 2023).
- (2023): Emotional Reactions to Different Indoor Solutions: The Role of Age. Dans: Buildings, v. 13, n. 7 (28 juin 2023).
- Experimental assessment of ground-truth faults in a typical single-duct dual-fan air-handling unit under Mediterranean climatic conditions: Impact scenarios of sensors’ offset and fans’ failure. Dans: Energy and Buildings, v. 275 (novembre 2022). (2022):
- A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings. Dans: Journal of Building Engineering, v. 48 (mai 2022). (2022):
- (2022): Low-Cost Thermohygrometers to Assess Thermal Comfort in the Built Environment: A Laboratory Evaluation of Their Measurement Performance. Dans: Buildings, v. 12, n. 5 (24 avril 2022).
- Immersive virtual reality in community planning: Acoustic and visual congruence of simulated vs real world. Dans: Sustainable Cities and Society, v. 27 (novembre 2016). (2016):
- The Large Theatre of Pompeii: Acoustic Evolution. Dans: Building Acoustics, v. 20, n. 3 (septembre 2013). (2013):
- Electric-driven windows for historical buildings retrofit: Energy and visual sensitivity analysis for different control logics. Dans: Journal of Building Engineering, v. 31 (septembre 2020). (2020):
- How do shared-street design and traffic restriction improve urban soundscape and human experience? —An online survey with virtual reality. Dans: Building and Environment, v. 143 (octobre 2018). (2018):