A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings
Auteur(s): |
Michelangelo Scorpio
Roberta Laffi Ainoor Teimoorzadeh Giovanni Ciampi Massimiliano Masullo Sergio Sibilio |
---|---|
Médium: | article de revue |
Langue(s): | anglais |
Publié dans: | Journal of Building Engineering, mai 2022, v. 48 |
Page(s): | 103998 |
DOI: | 10.1016/j.jobe.2022.103998 |
- Informations
sur cette fiche - Reference-ID
10680954 - Publié(e) le:
18.06.2022 - Modifié(e) le:
18.06.2022