- (2023): Assessment of the Historical Gardens and Buildings Lighting Interaction through Virtual Reality: The Case of Casita de Arriba de El Escorial. In: Buildings, v. 14, n. 1 (31 Dezember 2023).
- (2023): Emotional Reactions to Different Indoor Solutions: The Role of Age. In: Buildings, v. 13, n. 7 (28 Juni 2023).
- Experimental assessment of ground-truth faults in a typical single-duct dual-fan air-handling unit under Mediterranean climatic conditions: Impact scenarios of sensors’ offset and fans’ failure. In: Energy and Buildings, v. 275 (November 2022). (2022):
- A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings. In: Journal of Building Engineering, v. 48 (Mai 2022). (2022):
- (2022): Low-Cost Thermohygrometers to Assess Thermal Comfort in the Built Environment: A Laboratory Evaluation of Their Measurement Performance. In: Buildings, v. 12, n. 5 (24 April 2022).
- Immersive virtual reality in community planning: Acoustic and visual congruence of simulated vs real world. In: Sustainable Cities and Society, v. 27 (November 2016). (2016):
- The Large Theatre of Pompeii: Acoustic Evolution. In: Building Acoustics, v. 20, n. 3 (September 2013). (2013):
- Electric-driven windows for historical buildings retrofit: Energy and visual sensitivity analysis for different control logics. In: Journal of Building Engineering, v. 31 (September 2020). (2020):
- How do shared-street design and traffic restriction improve urban soundscape and human experience? —An online survey with virtual reality. In: Building and Environment, v. 143 (Oktober 2018). (2018):