The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
Auteur(s): |
David Baccarini
Jianhong Xia G. Caulfield |
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Médium: | article de revue |
Langue(s): | anglais |
Publié dans: | Australasian Journal of Construction Economics and Building - Conference Series, février 2013, n. 1, v. 1 |
Page(s): | 20 |
DOI: | 10.5130/ajceb-cs.v1i1.3152 |
Abstrait: |
This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land development project. The game was played by final year undergraduate construction management students who had to make decisions in identifying, assessing and managing project risks. A survey of their experience found: that most students had not experienced this form of online educational game previously in their studies despite the ubiquity of information technology for learning purposes in the university sector; there was no strong support for the idea that the acquisition of knowledge was better compared to conventional learning through lectures and books; the computer-based experience was enjoyable thus indicating it drew them into the learning environment; and student testing found they had gained understanding of the project risk management process. |
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10334897 - Publié(e) le:
02.08.2019 - Modifié(e) le:
02.08.2019