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Implementation of Metaverse for Modeling The Ship Bridge Simulator Based on Virtual Reality As Educational Purposes, Case Study: Tanjung Priok Port Area

Auteur(s):



Médium: article de revue
Langue(s): anglais
Publié dans: IOP Conference Series: Earth and Environmental Science, , n. 1, v. 1166
Page(s): 012053
DOI: 10.1088/1755-1315/1166/1/012053
Abstrait:

The development of virtual reality technology has increased in recent years with the characteristics and benefits of virtual reality that can help solve complex problems that exist in the real world. Virtual reality technology has been widely applied as a means of education. The ship bridge simulator is one of the supporting tools for training shipping cadets, but this tool has a relatively high cost. Therefore, this research aims to model the ship bridge simulator. The initial stage in this research is to model the ship bridge simulator belonging to the Surabaya Shipping Polytechnic (Politeknik Pelayaran Surabaya) with a case study of Tanjung Priok Port, referred to as the metaverse area. The process is to convert real objects into 3D assets using Blender software and develop them into a virtual reality application package designed using Unity software. The results obtained at the initial stage of this research are to provide a virtual forward and backward feature of the ship in the metaverse area. This virtual reality application has achieved its goals based on user ratings involving about 30 respondents. It is evidenced by its rating score of 908 out of 1050, which shows that this virtual reality application is included in the excellent category.

License:

Cette oeuvre a été publiée sous la license Creative Commons Attribution 3.0 (CC-BY 3.0). Il est autorisé de partager et adapter l'oeuvre tant que l'auteur est crédité et la license est indiquée.

  • Informations
    sur cette fiche
  • Reference-ID
    10780370
  • Publié(e) le:
    12.05.2024
  • Modifié(e) le:
    12.05.2024
 
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