Nigel Stephen Walford
- Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. In: Digital Applications in Archaeology and Cultural Heritage, v. 14 (September 2019). (2019):
- Assessing the user response to differences in functionality when visualising 3D models of cultural heritage sites using the Technology Readiness Index. In: Digital Applications in Archaeology and Cultural Heritage, v. 10 (September 2018). (2018):