History Theory Design: a pedagogy of persuasion
Autor(en): |
Nathaniel Coleman
|
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Medium: | Fachartikel |
Sprache(n): | Englisch |
Veröffentlicht in: | arq: Architectural Research Quarterly, September 2003, n. 3-4, v. 7 |
Seite(n): | 353-360 |
DOI: | 10.1017/s1359135503002288 |
Abstrakt: |
Architecture students tell stories about their work. These stories are meant to convey information regarding their convictions about design, the motivating concept for a specific design, and the intended meaning of the design. Such stories are calculated to have something to do with the work presented. Often, though, what issaidis put forward and accepted as valid simply because it is said. Scrutiny of the relationship between such accounts and the visual or physical evidence frequently reveals a wide gap between intention and result. Credulity of such incongruity encourages a loose way of thinking that fosters a separation of thought (theory) from doing (practice). Concurrently, architecture students at the earliest stages of their education seem to require skill development above all else. But overemphasis on technique undervalues developing conceptual depth. If students are not introduced to design as an ill-defined problem, akin to formulating effective and persuasive arguments, their propensity is to produce work that tends to be ineffectively developed or represented while lacking theoretical sophistication. |
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12.08.2019 - Geändert am:
12.08.2019