Graph Rewriting Techniques in Engineering Design
Autor(en): |
Lothar Kolbeck
Simon Vilgertshofer Jimmy Abualdenien André Borrmann |
---|---|
Medium: | Fachartikel |
Sprache(n): | Englisch |
Veröffentlicht in: | Frontiers in Built Environment, Januar 2021, v. 7 |
DOI: | 10.3389/fbuil.2021.815153 |
Abstrakt: |
Capturing human knowledge underlying the design and engineering of products has been among the main goals of computational engineering since its very beginning. Over the last decades, various approaches have been proposed to tackle this objective. Among the most promising approaches is the application of graph theory for representing product structures by defining nodes representing entities and edges representing relations among them. The concrete meaning of these structures ranges from geometry representations over hierarchical product breakdowns to functional descriptions and flows of information or resources. On top of these graph structures, graph rewriting techniques provide another powerful layer of technology. By enabling the formal definition of rules for transforming graph structures, they allow on the one hand side to formally capture the engineering development process. On the other hand, the assembly of rewriting rules into graph grammars allows for an exhaustive search of the solution space of the engineering problem at hand. In combination with search strategies, an automated optimization of the design under given constraints and objectives can be realized. The paper provides an overview of the current state-of-the-art in graph rewriting and its applications in engineering design, with a focus on the built environment. It concludes with a discussion of the progress achieved and the missing research gaps. |
Copyright: | © 2021 Lothar Kolbeck, Simon Vilgertshofer, Jimmy Abualdenien, André Borrmann |
Lizenz: | Dieses Werk wurde unter der Creative-Commons-Lizenz Namensnennung 4.0 International (CC-BY 4.0) veröffentlicht und darf unter den Lizenzbedinungen vervielfältigt, verbreitet, öffentlich zugänglich gemacht, sowie abgewandelt und bearbeitet werden. Dabei muss der Urheber bzw. Rechteinhaber genannt und die Lizenzbedingungen eingehalten werden. |
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