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Gamification and virtual reality immersionin the education of future engineersin the AEC sector

Autor(en): ORCID
ORCID
Medium: Fachartikel
Sprache(n): Englisch
Veröffentlicht in: Builder, , n. 12, v. 317
Seite(n): 7-11
DOI: 10.5604/01.3001.0053.9732
Abstrakt:

The article deals with issues in the field of increasing the degree of user involvement in the learning process, using the example of the use of virtual reality and gaming tools. The research was conducted on the example of a course for future engineers in the building sector on clash detection in Building Information Modelling. In the course, the educational content was presented through a virtual world, and it was possible to explore by an avatar controlled by students from a third-person perspective, as in computer games. This was met with an exuberant response from the students and consequently led to an increase in their involvement in performing the prepared educational tasks. The collected experience can also be used in commercial presentations of designed buildings.

Structurae kann Ihnen derzeit diese Veröffentlichung nicht im Volltext zur Verfügung stellen. Der Volltext ist beim Verlag erhältlich über die DOI: 10.5604/01.3001.0053.9732.
  • Über diese
    Datenseite
  • Reference-ID
    10756296
  • Veröffentlicht am:
    08.01.2024
  • Geändert am:
    08.01.2024
 
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